Space Pirates and Zombies v0.9.000 |
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| Description: Added tutorial skipper - Added cloning system - Added update checker - Added in game upcoming feature list - Added respec - Added difficulty levels - Added specialists - Added stored designs for each hangar for easy switching - Added a reset design button to reset the design to the current ship - Added ships have a sense of self preservation (avoid exploding ships, if it will do major harm) - Added cloaking stealth damage 1.5x specialist and research boosts. - Added Surplus cloaking device. - Added zombie killers have shields - Added zombie killers have armor - Added on killer conversion shields and armor gone but will repair - Added an extra set of 3 intro stars to make game start more sane - Added critters damage shields armor and hull over time, progressively - Added level down difficulty option (one way only) - Added option to turn off auto pause on lose focus - Added goon pods. - Changed doubled critter shield damage. - Changed higher critter health - Changed smoother critter spawning - Changed cull extra effects when frame rate is low. - Changed critter updates optimized - Changed self destructing ships cut their engines to drift into targets - Changed zombie ships cannot spawn eggs for 5 seconds after birth. - Changed ruptured eggs cause greater damage to the spawned ship. - Changed rammed zombie critters do double damage but go splat - Changed armor must be < 25% for critters to invade - Changed hull must be < 50% for critters to invade. - Changed zombie ship repair rate lowered - Changed doubled boarding combat speed - Changed zombies will not fire on infected ships. - Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90 - Changed increased data cube lifetime - Changed mass bombs inherit ship velocity - Changed mass bombs now explode to drop a gravity well (does not effect allies) - Changed mass bomb flight time effects grav well radius. - Changed research damagestrength effects wisp damage too - Changed research damagestrength also effects strength of gravity well. - Changed mass bombs impact with high projectile damage - Changed hunter srms are do ion damage but can hunt cloakers too (ion damage trippled) - Changed lowered SRM count. spamming was overpowered. (also cpu pig) - Changed launcher boosters from 25% bonus to 20% bonus to reload speed. - Changed slight increase to missile reload times - Changed slight increase in power consume for missiles - Changed escorted ships get much less angry from friendly fire. - Changed mass bombs no longer player pilotable. fire like torps now - Changed upped mission counts in general and made metagame changers more common - Changed lowered spread on scatter and particle cannons - Changed drone bombers do high explosive damage - Changed increase to disruptor cannon damage and speed - Changed particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a time - Changed scatter cannons longer range and do ion damage. - Changed tractor beams work while cloaked - Changed Auto target and first press of prev or next target target closest to reticule - Changed targeting system will target the ship under the reticule on prev or next target pressed, always - Changed inertial engines upgraded. Better top speed and acceleration. Very nice engine now. - Changed removed inertial engines ambient damping - Changed ai avoids wisps dropped by mass bombs - Changed leech beams 40% weaker. - Changed 50% goons cap, 20% default goons - Changed more turns between zombie attacks - Changed leech beams effect zombie killers but not breeders - Changed ion damage effects zombie killers but not breeders - Changed dont allow zombie ships to shoot crew pods - Changed turret firing mode made global and saved - Changed collection mode made global and saved - Changed request crew hotkey added (M) - Changed lots of upgrades for mines. beware. - Changed AI better at deploying minefields. - Changed mine droppers cloak disrupts when they lay a mine - Fixed ai should not attack spaced goons anymore - Fixed Cloaking booster hooked up properly - Fixed repaired ships inheriting current design instead of just fixing current ship |
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| Download: (tell a friend) |
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